Fatefully Tragic Hero
You died. Now you have a second chance—in a world that isn’t yours, but desperately needs a hero. Fatefully Tragic Hero is an anime-inspired tabletop RPG where your story is shaped by the choices you make, the bonds you forge, and the legacy you leave behind. Can you save a world on the brink when you never meant to be its hero?
Core game & Kickstarter coming 2026.
How it plays
Build Momentum, spend Emotional Resonance, and unleash Burst Arts in fast, grid-free combat where your choices and bonds actually matter.
Core
Action Rolls (3d6)
When you take a risk, you roll 3d6 and let fate decide how the moment turns. It’s the heartbeat of play—where every bold move drives the story forward
Pace
Momentum
Build Momentum with every daring strike, last-second role reactions, and successful actions. Build it up and unleash powerful Burst Arts and Devesating Limit Breakers that make your legend.
Heart
Emotional Resonance
Emotional Resonance grows through connection — the laughter, the arguments, the shared scars that turn strangers into something more. When characters meaningfully connect, you gain Emotional Resonance that can boost rolls, fuel healing, sharpen strikes, or pull off the impossible.
Signature
Burst Arts
Each Heroic Path has three Burst Arts: powerful, cinematic techniques fueled by Momentum. These are your iconic moves — the reversals, the charged blows, the battlefield-shaking flourishes that define your style.
Climax
Limit Breaker
A Limit Breaker is the moment the dust settles, the music drops, and your hero unleashes something they’ve been holding deep inside. Devastating, dramatic, and unmistakably personal, this is the move you save when it matters most.
Flow
Theater-of-the-Mind
No grids. No counting squares. Fatefully Tragic Hero uses clear narrative ranges — Engaged, Dash, Distant — to let scenes unfold like anime battles: sweeping leaps, midair clashes, sprinting duels, collapsing ruins. Say what it looks like, roll for it, and let the moment explode from there.
The world at a glance
Aetheria → the Seven Houses → the Last Bastion.
Setting
Aetheria
Magic-scarred and rebuilding. You arrive reborn, with choices that echo.
Powers
The Seven Houses
Rival factions with ideals and grudges. They’ll hire you, hunt you, or both.
City
The Last Bastion
A beacon behind a god-wrought barrier—markets, refugees, and stubborn hope.
Cultures
See all culturesAetherian Humans
Adaptable and driven—shaped by duty and reinvention.
Learn moreGraveborn
Returned from death with memory and will.
Learn moreBeastkin
Community, craft, and grit at the edge of power.
Learn moreHeroic Paths
See all pathsThe Sentinel
Hold the line and turn defense into threat.
Learn moreThe Magician
Shape aether with catalysts—clever control and style.
Learn moreThe Wayfinder
Scout the path and fight with a bonded companion.
Learn morePlaytest Kit (by request)
Reach out to us to try Fatefully Tragic Hero with our Playtest Kit! Read Below, what you get.
What you get
- Blank Character Sheets
- Premade Character Sheets
- Quick Start Rules
- Cheat Sheets: Quick & Combat Reference
- A One-Shot Adventure
- Current Playtest Source Book
At The Table
Fatefully Tragic Hero is built around 2–4 hour Episodes that link into larger arcs. It’s easy to teach at a con, at home, or online—bring a group, jump into the world Aetheria, then tell us what worked and what broke so we can make the game even better! Actual plays are welcome—just join the playtest first
Downloads
Public files you can grab now. The full packet arrives by email after you join the playtest.
Download the Quick Start, blank character sheets, and cheat sheets—everything you need to run your first Episode in Aetheria. Start with these, then if you like what you, then join the playtest and see what the hype is all about.
FAQ
What dice do I need?
You just need a handful of D6 dice. Most rolls use 3d6, but have a few more in case the gods look in your favor.
How long are sessions?
Most groups play in 2–4 hour Episodes—enough time for character moments, exploration, and at least one big fight. You can treat it as a one-shot or stitch Episodes together into a full campaign.
Do I need to know the world?
No. Your character died on Earth and wakes up in Aetheria with the same questions you have. The game is built so you learn the setting through play by asking, exploring, and reacting in character.
How do I make a character?
You can build or roll. By hand, you pick a Culture, choose a Quirk and Flaw, decide how you died, assign your Attributes, then choose a Heroic Path that fits the kind of anime protagonist you want to be. If you want full isekai chaos, use the Random Roll Method and let the tables decide who you come back as.

